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Dylan Verbreyt

Solutions Architect and Accounting Engineer Lead @ FRAGILE INC.
East Flanders, Belgium

Top roles

Developer / Programmer< 2 years
Software Administrator< 2 years
Project / Program Manager5 - 10 years

Front-end

JavaScript
CSS
HTML
TypeScript
Angular / AngularJS
Node.js
React

Back-end

Java
Python
Django
Grails / Groovy

Systems

PostgreSQL
Oracle

Cloud

Cloud

Miscellaneous

MongoDB
Language
Work experience
Since 2021
Solutions Architect and Accounting Engineer Lead @ FRAGILE INC.
01 March 2024 - 31 January 2025

Automated accounting via a ledger fully GAAP compliant in the United States for accurate accounting. Worked on a logistics workflow for multiple vendors, shipping providers and warehouses to have accurate package tracing. Architected the entire consumer and product journey from onboarding to service post-delivery. Heavy focus on logistics and billing. Developed a GAAP consulting AI based on all GAAP standards and CPA practices, approved and vetted by multiple CPA offices within the state of California.

Director of Game Development @ EVERLIGHT WORLDS
01 August 2023 - 29 February 2024

Led and coached a team of 10 designers, engineers and marketers to promote and build the Starfall project. Worked together with other directors to plan the sprints and track progress of the entire team. Put together in-depth proposals and research for executive to steer the company in a successful direction. Spearheaded the Minecraft initiative to go alongside the D&D product, bringing this fantasy world into the world of Minecraft. Bringing in investments from companies like Overwolf, Riot Games and Take-Two Interactive.

Lead Software Engineer & Project Manager @ LUCILLE GAMES
01 May 2017 - 31 July 2023

Led the team for 4 separate Minecraft networks, all focussed on creating a custom experience within the game. My tasks focussed towards managing the team and relation as well as making executive tech decisions. Developed content and network for big Youtube personas like SSundee, CaptainSparkles and Ali-A. Spearheaded the development of a high-performance creator system, allowing a content-team or end-users to create high quality content without any programming knowledge. Configured a dynamic approach for the team to build a component based code structure, allowing components to be reused between networks saving in costs and time.

Full Stack Engineer @ MINISTRY OF EDUCATION THROUGH DXC TECHNOLOGY
01 October 2021 - 31 March 2022

Worked in a close team focused on modernizing tools used in education within Belgium. Heavily optimized monolith legacy applications written in Java and Spring, improving loading times for critical tooling. Converted very outdated unmaintainable Apache Wicket code to Angular 12 as part of the modernization. Spearheaded the development of home education tools for teachers and parents alike.

Education experience
Since 2016
Computer Science @ ANTWERP UNIVERSITY
01 September 2018 - 30 June 2019

Bachelor in Computer Science (1 year)

Accounting and Software Engineering @ ONZE-LIEVE-VROUW-PRESENTATIE
01 September 2016 - 30 June 2018
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